Sunday, May 1, 2016

May E postal Strategic Missile Command

Target can be downloaded here



RULES:
10 Shot Limit

Multiple hits on a target do not count. 1 hit per target.

Pistols: 25ft/10 yds or range minimum which ever is greater.  Standing unsupported, one or two hands. No time limit.

Rifles may be shot any position including off the bench, but rests such as sandbags and bi-pods are disallowed.  The fore end of the rifle must be supported by the offhand elbow.   No time limit.

  • Rimfire, both iron sights and scope: 25 yards.
  • Centerfire iron sight & scope: 50 yards 

If you shoot the Missile Silo, automatic 0 Points

TARGETS:

BOMBER (10 Points)






ICBM (25 Points)













City (No Shoot) (-50 points)













Missile silo. (You) (No Shoot) (-1000 Points)














Classes:  shoot anything you want and we'll find a place to record the score*.
  1. .177 cal air pistol, iron sights (air or C02 powered)
  2. .177 cal air pistol, optic sights (air or C02 powered)
  3. .17/.22 cal rim fire pistol, iron sights
  4. .17/.22 cal rim fire pistol, magnified optical sights
  5. center fire pistol, iron sights
  6. center fire pistol, magnified optic sights
  7. .17/.22 cal rim fire rifle iron sights (25 yds)
  8. .17/.22 cal rim fire rifle magnified optic sights (25 yds)
  9. center fire rifle iron sights (50 yds)
  10. center fire rifle magnified optic sights (50 yds)
  11. other (anything that doesn't fit the above categories)
Non-magnified optic sights (e.g. reddot) count as iron sights.  1:1 "RedDot" sights might be slightly faster to align than normal iron sights as there is only one sight to get on target, not two.  But speed is not a factor in this game so it's a wash.  Take your time and make good hits with either system.

You can Submit Scores to me at
Smallestconservative-at-hotmail-dot-com

Note:
If there is any issue with the download just email me and I will send you the PDF file.